Game-Interactive Media
GAME · 41 courses
- Courses
- 41
- Professors
- 23
- Sections
- 419
- Active
- 2021–2026
- Sections this term
- 44
Professors (23)
- Amanda L. Theinert (20)
- Andrew L. Stewart (He/Him) (1)
- Elliot P. Epstein (34)
- Ezra Cove (37)
- Ilir Mborja (47)
- Jessie Darrell-Jarbadan (4)
- Jillian Mood (3)
- Jonathan M. Rudder (3)
- Kat B. Andler (25)
- Kaylin I. Canon (13)
- Melizza T. Santram-Chernov (12)
- Mengliu Lu (26)
- Michael A. Swartz (12)
- Minka T. Stoyanova (26)
- Nevin Flanagan (41)
- Robert L. Fernandez (6)
- Scott T. Niemi (22)
- Skyler M. Barron (10)
- Stephen C. DiGregorio (20)
- Ulm Ulm (36)
- Vivian J. Manfra (She/They) (7)
- William D. Collis (1)
- Yu-Han Wang (1)
Offerings by year Fall, Spring, Summer, Intersession
| Year | Fall | Spring | Summer | Intersession |
|---|---|---|---|---|
| 2026 | 48% full: 564 enrolled of 1169 seats across 44 sections | No data for this term | No data for this term | No data for this term |
| 2025 | 58% full: 595 enrolled of 1018 seats across 45 sections | 78% full: 615 enrolled of 793 seats across 46 sections | 18% full: 2 enrolled of 11 seats across 3 sections | Not offered |
| 2024 | 76% full: 537 enrolled of 707 seats across 35 sections | 83% full: 553 enrolled of 663 seats across 34 sections | 100% full: 1 enrolled of 1 seats across 1 section | Not offered |
| 2023 | 59% full: 462 enrolled of 784 seats across 39 sections | 71% full: 536 enrolled of 759 seats across 44 sections | 150% full: 3 enrolled of 2 seats across 2 sections | Not offered |
| 2022 | 56% full: 389 enrolled of 689 seats across 30 sections | 62% full: 393 enrolled of 629 seats across 30 sections | 43% full: 3 enrolled of 7 seats across 3 sections | Not offered |
| 2021 | 59% full: 565 enrolled of 958 seats across 32 sections | 68% full: 406 enrolled of 599 seats across 28 sections | 100% full: 3 enrolled of 3 seats across 2 sections | Not offered |
| 2020 | Not offered | Not offered | 20% full: 1 enrolled of 5 seats across 1 section | Not offered |
| 2019 | Outside this course’s recorded range | Outside this course’s recorded range | Outside this course’s recorded range | No data for this term |
Below 50% full 50–74% full 75–99% full At or over capacity No capacity recorded Not offered No data for term
| Code | Title | Credits | Terms | Last offered |
|---|---|---|---|---|
| GAME010 | HISTORY OF GAME DEVELOPMENT | 1 | 10 since 2021 | Fall 2026 |
| GAME025 | GAME DESIGN FUNDAMENTALS | 1 | 11 since 2021 | Fall 2026 |
| GAME030 | EXAMINING PLAY | 1 | 10 since 2021 | Fall 2026 |
| GAME040 | RESISTANCE GAMES | 1 | 3 since 2024 | Fall 2026 |
| GAME055 | PROCEDURAL MODELING | 1 | 5 since 2022 | Fall 2026 |
| GAME075 | LITERARY DVLPMNT VIRTUAL WORLD | 1 | 6 since 2021 | Fall 2026 |
| GAME080 | STORYBOARDING ANIMATION | 1 | 7 since 2021 | Fall 2026 |
| GAME095 | DIGITAL 3D MODELING | 1 | 9 since 2021 | Fall 2026 |
| GAME100 | TEXTURING | 1 | 8 since 2021 | Fall 2026 |
| GAME106 | PIXEL ART | 1 | 3 since 2024 | Fall 2026 |
| GAME125 | CO-DESIGNING WORLDS:GAMES | 1 | 1 since 2026 | Fall 2026 |
| GAME160 | FOLEY & FIELD RECORDING | 1 | 5 since 2022 | Fall 2026 |
| GAME180 | COMP ILLUSTRATION GAME DESIGN | 1 | 5 since 2021 | Fall 2026 |
| GAME185 | 3D ANIMATION | 1 | 6 since 2021 | Fall 2026 |
| GAME190 | GAME PROG W/DATA STRUCTURES | 1 | 4 since 2023 | Fall 2026 |
| GAME210 | AGILE PROJECT MGMT W/SCRUM | 1 | 3 since 2023 | Fall 2026 |
| GAME222 | EMBODYING VIRTUAL AVATARS | 1 | 2 since 2025 | Fall 2026 |
| GAME230 | RIGGING FOR ANIMATION | 1 | 5 since 2023 | Fall 2026 |
| GAME240 | VISUAL EFFECTS | 1 | 1 since 2026 | Fall 2026 |
| GAME242 | INTERACTIVE THEATRE | 1 | 5 since 2022 | Fall 2026 |
| GAME245 | MUSIC COMPOSITION FOR GAMES | 1 | 5 since 2022 | Fall 2026 |
| GAME255 | GAME STUDIO | 1 | 11 since 2021 | Fall 2026 |
| GAME270 | GAME ANALYTICS | 1 | 3 since 2024 | Fall 2026 |
| GAME282 | 2D CHARACTER DESIGN | 1 | 4 since 2023 | Fall 2026 |
| GAME285 | ADV TOPICS: INDEPENDENT PROJ | 1 | 11 since 2021 | Fall 2026 |
| GAME298 | INTERNSHIP | 2 | 17 since 2021 | Fall 2026 |
| GAME299 | DS: ROCK CLIMBING RPG DESIGN | 1 | 10 since 2021 | Fall 2026 |
| GAME085 | RASTER & VECTOR FOR GAMES | 1 | 5 since 2022 | Spring 2026 |
| GAME090 | INTERMEDIATE GAME DVLPMNT | 1 | 3 since 2021 | Spring 2026 |
| GAME105 | ENVIRONMENT ART | 1 | 5 since 2022 | Spring 2026 |
| GAME130 | DIGITAL AUDIO PRODUCTION | 1 | 4 since 2023 | Spring 2026 |
| GAME135 | DIGITAL MUSIC STUDIO | 1 | 5 since 2022 | Spring 2026 |
| GAME150 | CREATURES & CHARACTERS | 1 | 2 since 2024 | Spring 2026 |
| GAME200 | LEVEL DESIGN | 1 | 5 since 2022 | Spring 2026 |
| GAME235 | DIGITAL ORGANIC MODELING | 1 | 5 since 2022 | Spring 2026 |
| GAME260 | SERIOUS GAME PROJECT | 1 | 6 since 2021 | Spring 2026 |
| GAME265 | ARTIFICIAL INTELL FOR GAMES | 1 | 4 since 2021 | Fall 2025 |
| GAME175 | WRITING FOR FANTASY & RPGS | 1 | 4 since 2022 | Spring 2025 |
| GAME165 | GAME AUDIO 1 | 1 | 1 since 2022 | Spring 2022 |
| GAME220 | VIRTUAL REALITY IN GAMING | 1 | 1 since 2022 | Spring 2022 |
| GAME290 | PORTFOLIO | 1 | 2 since 2021 | Spring 2022 |