GAME245

MUSIC COMPOSITION FOR GAMES

This course is offered in a current or upcoming term. Check the official course schedule before registering.
Terms offered
5
Data refreshed
Jun 30, 2026

Description

The course explores advanced game music production concepts and techniques. Topics cover scoring, arranging, and orchestration. Adaptive and non-linear audio concepts are introduced in the context of gameplay, as well as subjects such as looping, branching, and randomization, transition matrices, algorithmic operations, and creating multi-layered stems. Concepts are introduced and explored through applied creative projects. Historical context is given within the development of game music.

Syllabi

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Offering history & forecast 2022–2026

2022
2026
Sections offered by academic year and season, with estimated offering chances for future years above the divider
YearFallSpringSummerIntersession
2030 2030 Fall: 62% chance, low confidence. Offered in every fall term since 2022. Department course count rising about 11% per year. 2030 Spring: 7% chance, medium confidence. Offered in 0 of 9 spring terms since 2018. 2030 Summer: 7% chance, medium confidence. Offered in 0 of 9 summer terms since 2018. 2030 Intersession: 8% chance, medium confidence. Offered in 0 of 6 intersession terms since 2020.
2029 2029 Fall: 65% chance, low confidence. Offered in every fall term since 2022. Department course count rising about 10% per year. 2029 Spring: 6% chance, medium confidence. Offered in 0 of 10 spring terms since 2017. 2029 Summer: 6% chance, medium confidence. Offered in 0 of 10 summer terms since 2017. 2029 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2028 2028 Fall: 69% chance, low confidence. Offered in every fall term since 2022. Department course count rising about 10% per year. 2028 Spring: 5% chance, medium confidence. Offered in 0 of 11 spring terms since 2016. 2028 Summer: 5% chance, medium confidence. Offered in 0 of 11 summer terms since 2016. 2028 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2027 2027 Fall: 72% chance, low confidence. Offered in every fall term since 2022. Department course count rising about 10% per year. 2027 Spring: 5% chance, high confidence. Offered in 0 of 12 spring terms since 2015. 2027 Summer: 5% chance, high confidence. Offered in 0 of 12 summer terms since 2015. 2027 Intersession: 6% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2026 1 section Not offered Not offered No data for this term
2025 1 section Not offered Not offered Not offered
2024 1 section Not offered Not offered Not offered
2023 1 section Not offered Not offered Not offered
2022 1 section Not offered Not offered Not offered
Forecast Under 15% 15–39% 40–69% 70–89% 90%+ Not enough history
Fall Spring Summer Intersession Darker means more sections Not offered No data for term

Future estimates combine recent offering frequency with detected multi-year cycles. Hover a cell for confidence and evidence; low-confidence estimates are marked with ~.

Meeting times

Most recent first
  • Tue, 6:00 PM–9:00 PM MACD202 202620252024
Credit-bearing sections of GAME245
TermProfessorTypeCreditsEnrollmentCRN
Fall 2026Stephen C. DiGregorioLecture1 7 of 18 enrolled21881
Fall 2025Stephen C. DiGregorioLecture1 12 of 18 enrolled21881
Fall 2024Stephen C. DiGregorioLecture1 16 of 6 enrolled21881
Fall 2023Stephen C. DiGregorioLecture1 13 of 18 enrolled21881
Fall 2022Stephen C. DiGregorioLecture1 4 of 18 enrolled21881