GAME270

GAME ANALYTICS

This course is offered in a current or upcoming term. Check the official course schedule before registering.
Terms offered
3
Data refreshed
Jun 27, 2026

Description

This course introduces students to strategies and methodologies to design, implement, and utilize in-game data collection points to be used for analytics, statistics, and research data. We will discuss data modeling and research data collection and design in relation to interactive media specifically, where understanding the goals of the final game analysis informs the design of the in-game collection as well as the selection and analysis of the resulting datasets. Students will discuss game title case studies, create datasets, design game variables suites based on research and model needs, while also learning how to analyze collected data.

Syllabi

Sign in with your @clarku.edu email to view syllabi.

Offering history & forecast 2024–2026

2024
2026
Sections offered by academic year and season, with estimated offering chances for future years above the divider
YearFallSpringSummerIntersession
2030 2030 Fall: 54% chance, low confidence. Offered in every fall term since 2024. Department course count rising about 11% per year. 2030 Spring: 7% chance, medium confidence. Offered in 0 of 9 spring terms since 2018. 2030 Summer: 7% chance, medium confidence. Offered in 0 of 9 summer terms since 2018. 2030 Intersession: 8% chance, medium confidence. Offered in 0 of 6 intersession terms since 2020.
2029 2029 Fall: 58% chance, low confidence. Offered in every fall term since 2024. Department course count rising about 10% per year. 2029 Spring: 6% chance, medium confidence. Offered in 0 of 10 spring terms since 2017. 2029 Summer: 6% chance, medium confidence. Offered in 0 of 10 summer terms since 2017. 2029 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2028 2028 Fall: 61% chance, low confidence. Offered in every fall term since 2024. Department course count rising about 10% per year. 2028 Spring: 5% chance, medium confidence. Offered in 0 of 11 spring terms since 2016. 2028 Summer: 5% chance, medium confidence. Offered in 0 of 11 summer terms since 2016. 2028 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2027 2027 Fall: 65% chance, low confidence. Offered in every fall term since 2024. Department course count rising about 10% per year. 2027 Spring: 5% chance, high confidence. Offered in 0 of 12 spring terms since 2015. 2027 Summer: 5% chance, high confidence. Offered in 0 of 12 summer terms since 2015. 2027 Intersession: 6% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2026 1 section Not offered Not offered No data for this term
2025 1 section Not offered Not offered Not offered
2024 1 section Not offered Not offered Not offered
Forecast Under 15% 15–39% 40–69% 70–89% 90%+ Not enough history
Fall Spring Summer Intersession Darker means more sections Not offered No data for term

Future estimates combine recent offering frequency with detected multi-year cycles. Hover a cell for confidence and evidence; low-confidence estimates are marked with ~.

Meeting times

Most recent first
  • Mon, 2:50 PM–5:50 PM MACD204 20262025
Credit-bearing sections of GAME270
TermProfessorTypeCreditsEnrollmentCRN
Fall 2026Elliot P. EpsteinLecture1 6 of 18 enrolled23070
Fall 2025Elliot P. EpsteinLecture1 18 of 18 enrolled23070
Fall 2024Elliot P. EpsteinLecture1 16 of 18 enrolled23070