GAME260

SERIOUS GAME PROJECT

Terms offered
6
Data refreshed
Jun 27, 2026

Description

This course is the capstone course for the Context component of the interactive media curriculum and is thematically connected with the experience component. Students are required to link their humanities and social science work with their interactive media studies. Teams of students work on game projects that are designed for a primary purpose other than pure entertainment. The "serious" adjective generally refers to applications that have been designed for use by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. These projects draw heavily on the outcomes students have mastered as a result of their general education courses.

Syllabi

Sign in with your @clarku.edu email to view syllabi.

Offering history & forecast 2021–2026

2021
2026
Sections offered by academic year and season, with estimated offering chances for future years above the divider
YearFallSpringSummerIntersession
2030 2030 Fall: 13% chance, medium confidence. Offered in 1 of 6 fall terms since 2021. 2030 Spring: 56% chance, low confidence. Offered in every spring term since 2022. 2030 Summer: 7% chance, medium confidence. Offered in 0 of 9 summer terms since 2018. 2030 Intersession: 8% chance, medium confidence. Offered in 0 of 6 intersession terms since 2020.
2029 2029 Fall: 12% chance, medium confidence. Offered in 1 of 6 fall terms since 2021. 2029 Spring: 68% chance, low confidence. Offered in every spring term since 2022. Section count rising about 41% per year over 2 terms. 2029 Summer: 6% chance, medium confidence. Offered in 0 of 10 summer terms since 2017. 2029 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2028 2028 Fall: 12% chance, medium confidence. Offered in 1 of 6 fall terms since 2021. 2028 Spring: 72% chance, low confidence. Offered in every spring term since 2022. Section count rising about 5% per year over 3 terms. 2028 Summer: 5% chance, medium confidence. Offered in 0 of 11 summer terms since 2016. 2028 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2027 2027 Fall: 12% chance, medium confidence. Offered in 1 of 6 fall terms since 2021. 2027 Spring: 75% chance, low confidence. Offered in every spring term since 2022. Section count rising about 9% per year over 4 terms. 2027 Summer: 5% chance, high confidence. Offered in 0 of 12 summer terms since 2015. 2027 Intersession: 6% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2026 Not offered 2 sections Not offered No data for this term
2025 Not offered 1 section Not offered Not offered
2024 Not offered 2 sections Not offered Not offered
2023 Not offered 1 section Not offered Not offered
2022 Not offered 1 section Not offered Not offered
2021 1 section Not offered Not offered Not offered
Forecast Under 15% 15–39% 40–69% 70–89% 90%+ Not enough history
Fall Spring Summer Intersession Darker means more sections Not offered No data for term

Future estimates combine recent offering frequency with detected multi-year cycles. Hover a cell for confidence and evidence; low-confidence estimates are marked with ~.

Meeting times

Most recent first
  • Tue, 2:50 PM–5:50 PM MACD002 2026-12026-22025-12025-220232022
  • Fri, 9:00 AM–11:50 AM Becker Weller Academic Bldg W210 2021
Credit-bearing sections of GAME260
TermProfessorTypeCreditsEnrollmentCRN
Spring 2026Ulm UlmLecture1 37 of 40 enrolled31762
Spring 2026Ilir MborjaLecture1 17 of 18 enrolled34648
Spring 2025Ulm UlmLecture1 45 of 40 enrolled31762
Spring 2024Ulm UlmLecture1 17 of 24 enrolled31762
Spring 2024Ilir MborjaLecture1 6 of 18 enrolled33119
Spring 2023Ulm UlmLecture1 38 of 30 enrolled31762
Spring 2022Ulm UlmLecture1 32 of 30 enrolled31762
Fall 2021Ilir MborjaLecture1 23 of 22 enrolled28679