GAME130

DIGITAL AUDIO PRODUCTION

Terms offered
4
Data refreshed
Jun 27, 2026

Description

This course explores the fundamentals of the medium of sound and processes of sound-design, with the goal of understanding, articulating, and creating audio assets for games. Through demos and creative projects, students will experiment with the essential building blocks of sound and explore audio principles such as acoustics and perception, the use of microphones and digital recording hardware, editing, signal-processing and mixing using ProTools, Foley recording and sound-effect production, sampling and MIDI, audio synchronization to video, and applications of audio assets in digital-media and game development. The course sets a solid foundation for the understanding of sound while developing a strong toolset for working within the medium.

Syllabi

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Offering history & forecast 2023–2026

2023
2026
Sections offered by academic year and season, with estimated offering chances for future years above the divider
YearFallSpringSummerIntersession
2030 2030 Fall: 7% chance, medium confidence. Offered in 0 of 9 fall terms since 2018. 2030 Spring: 52% chance, low confidence. Offered in every spring term since 2023. 2030 Summer: 7% chance, medium confidence. Offered in 0 of 9 summer terms since 2018. 2030 Intersession: 8% chance, medium confidence. Offered in 0 of 6 intersession terms since 2020.
2029 2029 Fall: 6% chance, medium confidence. Offered in 0 of 10 fall terms since 2017. 2029 Spring: 56% chance, low confidence. Offered in every spring term since 2023. 2029 Summer: 6% chance, medium confidence. Offered in 0 of 10 summer terms since 2017. 2029 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2028 2028 Fall: 5% chance, medium confidence. Offered in 0 of 11 fall terms since 2016. 2028 Spring: 60% chance, low confidence. Offered in every spring term since 2023. 2028 Summer: 5% chance, medium confidence. Offered in 0 of 11 summer terms since 2016. 2028 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2027 2027 Fall: 5% chance, high confidence. Offered in 0 of 12 fall terms since 2015. 2027 Spring: 63% chance, low confidence. Offered in every spring term since 2023. 2027 Summer: 5% chance, high confidence. Offered in 0 of 12 summer terms since 2015. 2027 Intersession: 6% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2026 Not offered 1 section Not offered No data for this term
2025 Not offered 1 section Not offered Not offered
2024 Not offered 1 section Not offered Not offered
2023 Not offered 1 section Not offered Not offered
Forecast Under 15% 15–39% 40–69% 70–89% 90%+ Not enough history
Fall Spring Summer Intersession Darker means more sections Not offered No data for term

Future estimates combine recent offering frequency with detected multi-year cycles. Hover a cell for confidence and evidence; low-confidence estimates are marked with ~.

Meeting times

Most recent first
  • Tue, 6:00 PM–9:00 PM MACD202 202620252023
Credit-bearing sections of GAME130
TermProfessorTypeCreditsEnrollmentCRN
Spring 2026Stephen C. DiGregorioLecture1 10 of 10 enrolled32350
Spring 2025Stephen C. DiGregorioLecture1 8 of 10 enrolled32350
Spring 2024Stephen C. DiGregorioLecture1 8 of 10 enrolled32350
Spring 2023Stephen C. DiGregorioLecture1 10 of 10 enrolled32350