GAME265

ARTIFICIAL INTELL FOR GAMES

Also listed under 1 other title
  • ARTIFICIAL INTELL VIDEO GAMES
Terms offered
4
Data refreshed
Jun 30, 2026

Description

This course provides an overview of the field of artificial intelligence with special attention to uses in the electronic gaming field. Students will develop logic grids for intelligent agents, discuss how learning and communication are integral elements of artificial intelligence. Philosophical discussion of such concepts as intelligence, cognition, learning, and the Turing test will be addressed.

Syllabi

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Offering history & forecast 2021–2025

2021
2025
Sections offered by academic year and season, with estimated offering chances for future years above the divider
YearFallSpringSummerIntersession
2030 2030 Fall: 44% chance, medium confidence. Offered in 4 of 6 fall terms since 2021. Department course count rising about 11% per year. 2030 Spring: 7% chance, medium confidence. Offered in 0 of 9 spring terms since 2018. 2030 Summer: 7% chance, medium confidence. Offered in 0 of 9 summer terms since 2018. 2030 Intersession: 8% chance, medium confidence. Offered in 0 of 6 intersession terms since 2020.
2029 2029 Fall: 46% chance, medium confidence. Offered in 4 of 6 fall terms since 2021. Department course count rising about 10% per year. 2029 Spring: 6% chance, medium confidence. Offered in 0 of 10 spring terms since 2017. 2029 Summer: 6% chance, medium confidence. Offered in 0 of 10 summer terms since 2017. 2029 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2028 2028 Fall: 48% chance, medium confidence. Offered in 4 of 6 fall terms since 2021. Department course count rising about 10% per year. 2028 Spring: 5% chance, medium confidence. Offered in 0 of 11 spring terms since 2016. 2028 Summer: 5% chance, medium confidence. Offered in 0 of 11 summer terms since 2016. 2028 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2027 2027 Fall: 50% chance, medium confidence. Offered in 4 of 6 fall terms since 2021. Department course count rising about 10% per year. 2027 Spring: 5% chance, high confidence. Offered in 0 of 12 spring terms since 2015. 2027 Summer: 5% chance, high confidence. Offered in 0 of 12 summer terms since 2015. 2027 Intersession: 6% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2025 1 section Not offered Not offered Not offered
2024 1 section Not offered Not offered Not offered
2023 Not offered Not offered Not offered Not offered
2022 1 section Not offered Not offered Not offered
2021 1 section Not offered Not offered Not offered
Forecast Under 15% 15–39% 40–69% 70–89% 90%+ Not enough history
Fall Spring Summer Intersession Darker means more sections Not offered No data for term

Future estimates combine recent offering frequency with detected multi-year cycles. Hover a cell for confidence and evidence; low-confidence estimates are marked with ~.

Meeting times

Most recent first
  • Tue, 2:50 PM–5:50 PM MACD204 20252024
Credit-bearing sections of GAME265
TermProfessorTypeCreditsEnrollmentCRN
Fall 2025Ulm UlmLecture1 10 of 6 enrolled23069
Fall 2024Ulm UlmLecture1 16 of 6 enrolled23069
Fall 2022Ulm UlmLecture1 4 of 18 enrolled21375
Fall 2021Ulm UlmLecture1 14 of 18 enrolled28576