Game-Interactive Media

GAME · 41 courses

Courses
41
Professors
23
Sections
419
Active
2021–2026
Sections this term
44

Professors (23)

Offerings by year Fall, Spring, Summer, Intersession

Seat fill by academic year and season
YearFallSpringSummerIntersession
2026 48% full: 564 enrolled of 1169 seats across 44 sections No data for this term No data for this term No data for this term
2025 58% full: 595 enrolled of 1018 seats across 45 sections 78% full: 615 enrolled of 793 seats across 46 sections 18% full: 2 enrolled of 11 seats across 3 sections Not offered
2024 76% full: 537 enrolled of 707 seats across 35 sections 83% full: 553 enrolled of 663 seats across 34 sections 100% full: 1 enrolled of 1 seats across 1 section Not offered
2023 59% full: 462 enrolled of 784 seats across 39 sections 71% full: 536 enrolled of 759 seats across 44 sections 150% full: 3 enrolled of 2 seats across 2 sections Not offered
2022 56% full: 389 enrolled of 689 seats across 30 sections 62% full: 393 enrolled of 629 seats across 30 sections 43% full: 3 enrolled of 7 seats across 3 sections Not offered
2021 59% full: 565 enrolled of 958 seats across 32 sections 68% full: 406 enrolled of 599 seats across 28 sections 100% full: 3 enrolled of 3 seats across 2 sections Not offered
2020 Not offered Not offered 20% full: 1 enrolled of 5 seats across 1 section Not offered
2019 Outside this course’s recorded range Outside this course’s recorded range Outside this course’s recorded range No data for this term
Below 50% full 50–74% full 75–99% full At or over capacity No capacity recorded Not offered No data for term
Courses in Game-Interactive Media
Code Title Credits Terms Last offered