GAME222

EMBODYING VIRTUAL AVATARS

Clark Core AP Aesthetic Perspective
This course is offered in a current or upcoming term. Check the official course schedule before registering.
Terms offered
2
Data refreshed
Jun 27, 2026

Description

In this course, we explore the psychological, social, and emotional aspects of embodiment through persona development and presentation. We will investigate and discuss the historical, technical, and cultural timeline of relevant art, expression, and media including child's play, historic theater and performance around the world, fine-art puppetry, electronic game avatars, and modern-day v-streaming. We will also review research regarding the emotional and neurological responses to avatars and embodiment (including the Proteus effect and ego integration). Further, this course was developed to provide a space to apply and synthesize our readings, media investigations, and discussions of theory by covering methods and techniques of crafting and developing a virtual persona, visual avatar, and v-stream performances with exploration into physical representation. It is a critical element of this course to not only research, witness, and critically discuss embodiment, but to personally embody an avatar.

Syllabi

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Offering history & forecast 2025–2026

2025
2026
Sections offered by academic year and season, with estimated offering chances for future years above the divider
YearFallSpringSummerIntersession
2030 2030 Fall: not enough history to forecast. 2030 Spring: 7% chance, medium confidence. Offered in 0 of 9 spring terms since 2018. 2030 Summer: 7% chance, medium confidence. Offered in 0 of 9 summer terms since 2018. 2030 Intersession: 8% chance, medium confidence. Offered in 0 of 6 intersession terms since 2020.
2029 2029 Fall: not enough history to forecast. 2029 Spring: 6% chance, medium confidence. Offered in 0 of 10 spring terms since 2017. 2029 Summer: 6% chance, medium confidence. Offered in 0 of 10 summer terms since 2017. 2029 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2028 2028 Fall: not enough history to forecast. 2028 Spring: 5% chance, medium confidence. Offered in 0 of 11 spring terms since 2016. 2028 Summer: 5% chance, medium confidence. Offered in 0 of 11 summer terms since 2016. 2028 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2027 2027 Fall: not enough history to forecast. 2027 Spring: 5% chance, high confidence. Offered in 0 of 12 spring terms since 2015. 2027 Summer: 5% chance, high confidence. Offered in 0 of 12 summer terms since 2015. 2027 Intersession: 6% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2026 1 section Not offered Not offered No data for this term
2025 1 section Not offered Not offered Not offered
Forecast Under 15% 15–39% 40–69% 70–89% 90%+ Not enough history
Fall Spring Summer Intersession Darker means more sections Not offered No data for term

Future estimates combine recent offering frequency with detected multi-year cycles. Hover a cell for confidence and evidence; low-confidence estimates are marked with ~.

Meeting times

Most recent first
  • Tue, 2:50 PM–5:50 PM MACD203 2026
  • Thu, 6:00 PM–9:00 PM MACD205 2025
Credit-bearing sections of GAME222
TermProfessorTypeCreditsEnrollmentCRN
Fall 2026Vivian J. Manfra (She/They)Lecture1 6 of 18 enrolled24116
Fall 2025Vivian J. Manfra (She/They)Lecture1 10 of 18 enrolled24116