IMED3500

SP TP: 2D CHARACTER DESIGN

This course is offered in a current or upcoming term. Check the official course schedule before registering.
Also listed under 36 other titles
  • SP TP: STORYBOARDING
  • SP TP: TEXTURING
  • SP TP: DRAGONS: ART & LORE
  • SP TP: PROCEDURAL MODELING
  • SP TP:COMP ILLUSTR GAME DESIGN
  • SP TP: RIGGING FOR ANIMATION
  • SP TP: MUSIC COMP FOR GAMES
  • SP TP:LIT DVLPMNT VIRT'L WORLD
  • SPTP: INTRO TO UNREAL ENGINE
  • SP TP: VISUAL EFFECTS
  • SP TP: CUSTOM CHAR TOY FIGURE
  • SP TP:TBLTP & FNTSY CARD GAME
  • SP TOPICS:TEXTURING
  • SP TP:DIGITAL AUDIO PRODUCTION
  • SP TP:ENVIRONMENT ART
  • SP TOP: NARRATIVE DESIGN
  • ST: INTERMEDIATE GAME DVLPMNT
  • SP TP:DIGITAL ORGANIC MODEL'G
  • SP TP:SERIOUS GAME PROJECT
  • SP TP:CREATURES & CHARACTERS
  • SP TP: 2D ART
  • SP TP: 2D VEHICLE DESIGN
  • SP TP: AI FOR GAMES
  • SP TP: CONST ROLE PLAY'N TBLTP
  • SP TP: ORGANIC MODELING
  • ST:MUSIC COMPOSITION FOR GAMES
  • ST: LIT DVLPMNT VIRTUAL WORLD
  • SP TOP:INTERACTIVE THEATER
  • SP TOP: 2D CHARACTER DESIGN
  • SPTP:STORYTEL'G THR CHARACTERS
  • ADV TOP: NARRATIVE DESIGN
  • SP TOP: BEYOND BUTTONS
  • SP TOP:EMBDY'G VIRT'L AVATARS
  • SP TP: DIGITAL 3D MODELING
  • SP TOP:CARD GAME ILL & DESIGN
  • SP TOP:3D ENVIRONMENT ART
Terms offered
10
Data refreshed
Jun 30, 2026

Description

This course addresses current or timely topics in Interactive Media. Topics can vary from semester to semester. FALL 2026 SPECIAL TOPICS: SECTION 01 DRAGONS: ART & LORE, FROM ASIA TO THE WESTERN WORLD Dragons have appeared in numerous fantasy stories from The Hobbit to Game of Thrones. This course focuses on the historical and cultural representation of Dragons in the visual arts and folklore. Coursework emphasizes the development of both illustration and writing based on common elements found in these legends. SECTION 02 2D CHARACTER DESIGN This course will focus on the elements involved for successful 2-D character design ranging from concept to final project. These elements include, but are not limited to, research, conceptualization, synthesis and refinement. The student will develop a body of work consistent with her/his/their interests, while at the same time learning about industry methods, practices and standards. A portfolio review of student work will be required at mid-term and during the final week of regular classes. SECTION 03 STORYBOARDING ANIMATION This course covers the design process of storyboarding which encompasses the fundamentals in the pre-production phase of any digital video, multimedia, or computer gaming project. During the first phase, students will learn the value of project management, presentation skills, and effective communication. Second phase lessons include the technical aspects of planning scenes with consideration given to scene set up, stage mapping, virtual or physical camera angles, and object and character movement. Emphasis will be placed on visually translating written descriptions and rendering genre and tone through effective visual blocking. Production techniques include the use of traditional drawing materials to formulate sketches, text description boards, and prototype digital renderings. SECTION 04 TEXTURING Using a combination of 2D and 3D graphics applications, students will learn to create textures that are mapped onto real-time 3D models. A variety of visual styles as well as procedural texturing will be covered. SECTION 05 PROCEDURAL MODELING Procedural Modeling will provide in-depth study of methodologies utilized within all 3D-related industries related to procedural and non-destructive model design. Procedural systems on both a macro and micro level will be covered, while maintaining a wider perspective of non-destructive modeling capabilities. This course will strengthen practical knowledge in 3D modeling, providing a greater understanding of the relationship between traditional 3D modeling principles and more contemporary procedural techniques. SECTION 06 COMP ILLUSTRATION GAME DESIGN Computer Illustration provides a comprehensive exploration of intermediate digital painting techniques, emphasizing advanced proficiency with brushes, layers, textures, and professional digital workflows. Students refine their understanding of essential artistic principles such as color theory, composition, and lighting to create dynamic, visually engaging, and conceptually strong artwork. Through techniques like matte painting, digital painting, and speed painting, students will develop concept art, character and creature designs, still life, and landscapes, rendered in both realistic and stylized styles. The course fosters growth through regular critiques, encouraging critical thinking and refinement of artistic skills. By the end of the semester, students will have produced a series of polished, portfolio-ready pieces that demonstrate their technical versatility, creative vision, and mastery of digital art techniques used to create and implement digital artwork for projects such as video games, films, animations, and other media. SECTION 07 RIGGING FOR ANIMATION This course covers the techniques involved in preparing 3D models for the animation process. Students will design efficient and intuitive rig systems using popular industry tools such as bones, joints, control objects, and constraints. Furthermore, the process of skinning and application interoperability will be explored. SECTION 08 MUSIC COMPOSITION FOR GAMES The course explores advanced game music production concepts and techniques. Topics cover scoring, arranging, and orchestration. Adaptive and non-linear audio concepts are introduced in the context of gameplay, as well as subjects such as looping, branching, and randomization, transition matrices, algorithmic operations, and creating multi-layered stems. Concepts are introduced and explored through applied creative projects. Historical context is given within the development of game music. SECTION 09 LITERARY DEVELOPMENT OF VIRTUAL WORLDS This course looks at traditional storytelling and literary development. Students will then apply classical techniques to the development of virtual worlds, both through non-linear narrative and 3D deployment of literary creations. SECTION 10 INTRO TO UNREAL ENGINE This course serves as an introduction to the Unreal game engine. Through both lectures and hands-on lab lessons, students will develop the necessary skills to leverage Unreal Engine 5 and its unique features in the creation of their own games. SECTION 11 VISUAL EFFECTS In this course students will learn to create real-time visual effects, using effects tools within a commercial game engine. Topics covered include development of different styles of effects, particles, texture and material creation, and timing. SECTION 12 CUSTOM CHARACTER DESIGN FOR GAMES,TOYS, AND FIGURES Have you ever wanted to design your own collectible toy or figure? This course introduces students to the design process for crafting original characters intended for a variety of media including games, toys, and figures. We will work extensively on the concept and character design process, considering shape language, intentional proportions, and stylization, as well as digital modeling/sculpting and preparation work for physical realization such as 3D printing or third-party production. As we work from initial idea to final product, we will cover topics including artistry, storytelling through character, the cultural impact, influence and historic timeline of figural representations, transmedia development considerations, and marketing design. May be repeatable for credit.

Syllabi

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Offering history & forecast 2021–2026

2021
2026
Sections offered by academic year and season, with estimated offering chances for future years above the divider
YearFallSpringSummerIntersession
2030 2030 Fall: 70% chance, medium confidence. Offered in every fall term since 2021. Department course count rising about 5% per year. Department faculty is about 39% above its recent average. 2030 Spring: 64% chance, low confidence. Offered in every spring term since 2023. Department course count rising about 10% per year. Department faculty is about 29% above its recent average. 2030 Summer: 7% chance, medium confidence. Offered in 0 of 9 summer terms since 2018. 2030 Intersession: 8% chance, medium confidence. Offered in 0 of 6 intersession terms since 2020.
2029 2029 Fall: 83% chance, medium confidence. Offered in every fall term since 2021. Section count rising about 37% per year over 2 terms. Department course count rising about 8% per year. Department faculty is about 47% above its recent average. 2029 Spring: 77% chance, low confidence. Offered in every spring term since 2023. Section count rising about 45% per year over 2 terms. Department course count rising about 10% per year. Department faculty is about 29% above its recent average. 2029 Summer: 6% chance, medium confidence. Offered in 0 of 10 summer terms since 2017. 2029 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2028 2028 Fall: 80% chance, medium confidence. Offered in every fall term since 2021. Section count rising about 26% per year over 3 terms. Department course count rising about 8% per year. 2028 Spring: 81% chance, low confidence. Offered in every spring term since 2023. Section count rising about 32% per year over 3 terms. Department course count rising about 10% per year. Department faculty is about 29% above its recent average. 2028 Summer: 5% chance, medium confidence. Offered in 0 of 11 summer terms since 2016. 2028 Intersession: 7% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2027 2027 Fall: 84% chance, medium confidence. Offered in every fall term since 2021. Section count rising about 25% per year over 4 terms. Department course count rising about 8% per year. 2027 Spring: 84% chance, low confidence. Offered in every spring term since 2023. Section count rising about 49% per year over 4 terms. Department course count rising about 10% per year. Department faculty is about 29% above its recent average. 2027 Summer: 5% chance, high confidence. Offered in 0 of 12 summer terms since 2015. 2027 Intersession: 6% chance, medium confidence. Offered in 0 of 7 intersession terms since 2017.
2026 12 sections 10 sections Not offered No data for this term
2025 8 sections 6 sections Not offered Not offered
2024 7 sections 5 sections Not offered Not offered
2023 5 sections 1 section Not offered Not offered
2022 1 section Not offered Not offered Not offered
2021 1 section Not offered Not offered Not offered
Forecast Under 15% 15–39% 40–69% 70–89% 90%+ Not enough history
Fall Spring Summer Intersession Darker means more sections Not offered No data for term

Future estimates combine recent offering frequency with detected multi-year cycles. Hover a cell for confidence and evidence; low-confidence estimates are marked with ~.

Meeting times

Most recent first
  • Fri, 9:00 AM–11:50 AM MACD103 2026-62026-12025-72025-1
  • Mon, 2:50 PM–5:50 PM MACD203 2026-72026-82026-112026-52025-82025-5
  • Tue, 6:00 PM–9:00 PM MACD202 2026-32026-42026-22025-42025-52025-2
  • Mon, 9:00 AM–11:50 AM MACD202 2026-112026-42026-62026-82026-92025-4
  • Tue, 2:50 PM–5:50 PM MACD202 2026-12026-122026-72025-12025-2
  • Tue, 9:00 AM–11:50 AM MACD204 2026-22025-3
  • Fri, 1:25 PM–4:25 PM MACD212 2026-52025-6
  • Mon, 2:50 PM–5:50 PM MACD205 2026-10
2026–27 12 entries
Credit-bearing sections of IMED3500, 2026–27
TermProfessorTypeCreditsEnrollmentCRN
Fall 2026Scott T. NiemiLecture (topics)1 3 of 6 enrolled22402
Fall 2026Scott T. NiemiLecture1 4 of 18 enrolled23825
Fall 2026Mengliu LuLecture (topics)1 1 of 18 enrolled24057
Fall 2026Melizza T. Santram-ChernovLecture (topics)1 1 of 24 enrolled24056
Fall 2026Ezra CoveLecture (topics)1 3 of 18 enrolled24743
Fall 2026Ilir MborjaTutorial/Priv Inst/Self-Paced1 1 of 18 enrolled24744
Fall 2026Mengliu LuLecture (topics)1 1 of 12 enrolled23074
Fall 2026Stephen C. DiGregorioLecture (topics)1 1 of 18 enrolled23075
Fall 2026Kaylin I. CanonLecture (topics)1 2 of 28 enrolled23076
Fall 2026Vivian J. Manfra (She/They)Tutorial/Priv Inst/Self-Paced1 3 of 18 enrolled24745
Fall 2026Ezra CoveLecture (topics)1 7 of 18 enrolled24746
Fall 2026Mengliu LuLecture (topics)1 5 of 18 enrolled24747
2025–26 18 entries
Credit-bearing sections of IMED3500, 2025–26
TermProfessorTypeCreditsEnrollmentCRN
Spring 2026Melizza T. Santram-ChernovLecture (topics)1 4 of 8 enrolled32345
Spring 2026Mengliu LuLecture (topics)1 1 of 18 enrolled33836
Spring 2026Stephen C. DiGregorioLecture (topics)1 3 of 10 enrolled33270
Spring 2026Ezra CoveSeminar/Proseminar1 3 of 18 enrolled33271
Spring 2026Kaylin I. CanonLecture (topics)1 3 of 18 enrolled33336
Spring 2026Nevin FlanaganLecture1 8 of 18 enrolled34875
Spring 2026Ezra CoveLecture (topics)1 2 of 18 enrolled34615
Spring 2026Ulm UlmLecture (topics)1 3 of 18 enrolled34616
Spring 2026Nevin FlanaganLecture (topics)1 3 of 18 enrolled34617
Spring 2026Vivian J. Manfra (She/They)Lecture (topics)1 2 of 20 enrolled34904
Fall 2025Melizza T. Santram-ChernovLecture (topics)1 4 of 24 enrolled24056
Fall 2025Scott T. NiemiLecture (topics)1 2 of 6 enrolled22402
Fall 2025Scott T. NiemiLecture1 1 of 15 enrolled23825
Fall 2025Ezra CoveLecture (topics)1 6 of 18 enrolled24057
Fall 2025Ulm UlmLecture (topics)1 4 of 12 enrolled22677
Fall 2025Mengliu LuLecture (topics)1 3 of 12 enrolled23074
Fall 2025Stephen C. DiGregorioLecture (topics)1 4 of 18 enrolled23075
Fall 2025Kaylin I. CanonLecture (topics)1 2 of 28 enrolled23076
2024–25 13 entries
Credit-bearing sections of IMED3500, 2024–25
TermProfessorTypeCreditsEnrollmentCRN
Spring 2025Melizza T. Santram-ChernovLecture (topics)1 4 of 8 enrolled32345
Spring 2025Mengliu LuLecture (topics)1 6 of 18 enrolled33836
Spring 2025Stephen C. DiGregorioLecture (topics)1 4 of 10 enrolled33270
Spring 2025Ezra CoveSeminar/Proseminar1 7 of 18 enrolled33271
Spring 2025Kaylin I. CanonLecture (topics)1 5 of 18 enrolled33336
Spring 2025Nevin FlanaganLecture1 5 of 18 enrolled34050
Fall 2024Ulm UlmLecture (topics)1 4 of 12 enrolled22677
Fall 2024Ezra CoveLecture (topics)1 5 of 10 enrolled23073
Fall 2024Mengliu LuLecture (topics)1 10 of 12 enrolled23074
Fall 2024Stephen C. DiGregorioLecture (topics)1 1 of 12 enrolled23075
Fall 2024Kaylin I. CanonLecture (topics)1 6 of 12 enrolled23076
Fall 2024Amanda L. TheinertSeminar/Proseminar1 9 of 8 enrolled21424
Fall 2024Scott T. NiemiLecture1 6 of 6 enrolled22402
2023–24 10 entries
Credit-bearing sections of IMED3500, 2023–24
TermProfessorTypeCreditsEnrollmentCRN
Spring 2024Melizza T. Santram-ChernovLecture (topics)1 1 of 8 enrolled32345
Spring 2024Mengliu LuLecture (topics)1 10 of 18 enrolled33269
Spring 2024Stephen C. DiGregorioLecture (topics)1 4 of 10 enrolled33270
Spring 2024Ezra CoveSeminar/Proseminar1 5 of 18 enrolled33271
Spring 2024Kaylin I. CanonLecture1 5 of 18 enrolled33336
Fall 2023Amanda L. TheinertSeminar/Proseminar1 6 of 17 enrolled21424
Fall 2023Scott T. NiemiLecture1 2 of 24 enrolled22402
Fall 2023Minka T. StoyanovaLecture (topics)1 5 of 17 enrolled22404
Fall 2023Ulm UlmLecture (topics)1 7 of 18 enrolled22406
Fall 2023Ezra CoveLecture (topics)1 4 of 6 enrolled22677
2022–23 2 entries
Credit-bearing sections of IMED3500, 2022–23
TermProfessorTypeCreditsEnrollmentCRN
Spring 2023Melizza T. Santram-ChernovLecture (topics)1 6 of 8 enrolled32345
Fall 2022Amanda L. TheinertSeminar/Proseminar1 10 of 10 enrolled21424
2021–22 1 entry
Credit-bearing sections of IMED3500, 2021–22
TermProfessorTypeCreditsEnrollmentCRN
Fall 2021Ezra CoveSeminar/Proseminar1 12 of 16 enrolled28631