IMED3240
VIRTUAL & AUGMENTED REALITY
- Department
- Interactive Media
- Terms offered
- 1
- Data refreshed
- Jun 27, 2026
Description
Section information text: This course is an advanced level exploration focusing on the virtual reality experience as it applies to interactive development, covering the history of VR approaches, practical applications, typical challenges, and current trends in gaming. This course specifically explores the use of VR headsets, as well as other newly developed input devices, for the purposes of creating engaging, immersive interactive experiences. Both the technical and design side of working within this medium will be addressed.
Syllabi
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Offerings and forecast 2022
2022
| Year | Fall | Spring | Summer | Intersession |
|---|---|---|---|---|
| 2030 | 2030 Fall: not enough history to forecast. | 2030 Spring: not enough history to forecast. | 2030 Summer: not enough history to forecast. | 2030 Intersession: not enough history to forecast. |
| 2029 | 2029 Fall: not enough history to forecast. | 2029 Spring: not enough history to forecast. | 2029 Summer: not enough history to forecast. | 2029 Intersession: not enough history to forecast. |
| 2028 | 2028 Fall: not enough history to forecast. | 2028 Spring: not enough history to forecast. | 2028 Summer: not enough history to forecast. | 2028 Intersession: not enough history to forecast. |
| 2027 | 2027 Fall: not enough history to forecast. | 2027 Spring: not enough history to forecast. | 2027 Summer: not enough history to forecast. | 2027 Intersession: not enough history to forecast. |
| 2022 | Not offered | 1 section | Not offered | Not offered |
Forecast Under 15% 15–39% 40–69% 70–89% 90%+ Not enough history
Fall Spring Summer Intersession More sections Not offered No data
Meeting times
Recent first- Thu, 2:50 PM–5:50 PM Becker Barrett Center MPR 2022
| Term | Professor | Type | Credits | Enrollment | CRN |
|---|---|---|---|---|---|
| Spring 2022 | Amanda L. Theinert | Seminar/Proseminar | 1 | 14 of 12 enrolled | 31760 |