IMED3240

VIRTUAL & AUGMENTED REALITY

Terms offered
1
Data refreshed
Jun 27, 2026

Description

Section information text: This course is an advanced level exploration focusing on the virtual reality experience as it applies to interactive development, covering the history of VR approaches, practical applications, typical challenges, and current trends in gaming. This course specifically explores the use of VR headsets, as well as other newly developed input devices, for the purposes of creating engaging, immersive interactive experiences. Both the technical and design side of working within this medium will be addressed.

Syllabi

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Offerings and forecast 2022

2022

Sections by year and season
YearFallSpringSummerIntersession
2030 2030 Fall: not enough history to forecast. 2030 Spring: not enough history to forecast. 2030 Summer: not enough history to forecast. 2030 Intersession: not enough history to forecast.
2029 2029 Fall: not enough history to forecast. 2029 Spring: not enough history to forecast. 2029 Summer: not enough history to forecast. 2029 Intersession: not enough history to forecast.
2028 2028 Fall: not enough history to forecast. 2028 Spring: not enough history to forecast. 2028 Summer: not enough history to forecast. 2028 Intersession: not enough history to forecast.
2027 2027 Fall: not enough history to forecast. 2027 Spring: not enough history to forecast. 2027 Summer: not enough history to forecast. 2027 Intersession: not enough history to forecast.
2022 Not offered 1 section Not offered Not offered
Forecast Under 15% 15–39% 40–69% 70–89% 90%+ Not enough history
Fall Spring Summer Intersession More sections Not offered No data

Meeting times

Recent first
  • Thu, 2:50 PM–5:50 PM Becker Barrett Center MPR 2022
Credit-bearing sections of IMED3240
TermProfessorTypeCreditsEnrollmentCRN
Spring 2022Amanda L. TheinertSeminar/Proseminar1 14 of 12 enrolled31760